![]() In modding terms, Shadow Walker is a property. Technical considerations about Shadow Walker the Shadow Sickness, which will still affect Lesser Shadow Walkers. It is inefficient versus the stronger form of weakness, i.e. This partial immunity is called Lesser Shadow Walker and protects only from the effect of the Shadow layer, i.e. They can also get affected by abilities related to the Shadow Realm, like Shadow Artifact, which will give them Shadow Sickness, thereby weakening them even when outside the Shadow Realm.ĭraconians and other Shadow Walkers are not affected by the Vulnerability to Shadow Sickness.Ī partial immunity to the effect of the Shadow Realm can be acquired through a few sources like Shadow Walker Aura, Shadow Weed Decoction or Shadow Weeds. When they are in the Shadow Realm, they suffer from -1, -1, -1 melee damage (they are unaffected when outside the Shadow Realm). Non-Shadow Realm natives are Vulnerable to Shadow Sickness. Many magical creatures from Athla also inhabit the Shadow Realm.ĭraconian and Shadow Elf cities can be found in the Shadow Realm, as well as Dragon and (living) Archons Dwellings. The Shadow Realm layer is inhabited by the Shadow Elves (Race), the (living) Archons (Dwelling) and the Shadow Demons (roaming units), who are all "native" Shadow Realm dwellers and are not affected by File:Hiliadan/Shadow Sickness.png Shadow Sickness. The expansion introduces a new wild and dangerous layer, the Shadow Realm. greyHaunt: Russian localization, coding for mods.HousePet: clb optimization, RMG modding.Refineus: campaign maps, modding, icons, textures.Bagas: icons (did the Shadow Elf race icon then left).Hiliadan: coordination, 3D model rigging.Bob5: particle effects, coding for mods.Lordoflinks: 3D models for strategic map structures, icons.Charlatan: 3D models (did the Dark Elves + several strategic structures but left since).Vfxrob (3D models), Qwaeb/Dr_K & Bob (modding)ġ new campaign featuring 3 scenarios and 5 maps (multiple endings) Qwaeb/Dr_K & Bob (modding), vfxrob (3D models)ĥ new units: the Shadow Demons roamers on the Shadow Realm and the Archon Legionnary 11 new treasure sites (including 3 from Decodence), including a new Heartġ new race, the Shadow Elves (31 units, 9 Leaders, 10 heroes, a full Racial Governance, etc.).A community-made expansion is under work! (18 June 2016)Ĭharlatan, Gloweye & HousePet (RMG integration). ![]() Initial progresses on the Shadow Realm community-made expansion (18 September 2016).A glimpse of the new race in the future Shadow Realm community-made expansion (11 December 2016).Properly introducing the Shadow Elves, the new race of the Shadow Realm community-made expansion (31 January 2017).First video of the community-made Shadow Realm expansion ().Alpha tests launched, and custom campaign announced for the Shadow Realm Expansion! (5 November 2017).Shadow Realm Community Expansion: closed beta launched! (10 June 2018).Shadow Realm Community Expansion: open beta launched! (22 January 2020).Player vs player tactical battle - AbedNego (Dwarf Necromancer) vs Nemesis Zero (Shadow Elf Sorcerer): Įight articles have been published revealing information about the expansion:.3rd video of the 24 June 2017 live chat event :.2nd video of the 24 June 2017 live chat event :.1st video of the 24 June 2017 live chat event :.Teaser for the 24 June 2017 live chat event to promote the Shadow Realm expansion:.Teaser of the expansion (Shadow Elf tactical battle):.This expansion is discussed on the official forum. 13.6.1 Shadow sickness technical details.13.3.3 Archons as a Dwelling - old discussions.13.1.3 Additional units for existing races.11.8 Do my units really get +1 on all damage channel after using Shadow Weed as displayed in game?.11.5 Why do Shadow Elves lack Forestry?.11.4 My game is crashing when I generate a new map, why?.11.3 Is the expansion compatible with other mods?.11.2 How to play without the Shadow layer?.9.2.4 3rd scenario - The Summoning Ceremony (3 potential sub-scenarios).9.2.2 1st scenario - Through the Shadow Gate.9.2.1 Pre-scenario - Investigating the sources of evil (not planned for now).8.8.1 Technical considerations regarding Animistic Knowledge, Sanctified Sites and Magical Structures.8.6.1 Technical considerations on how to give Shadow Walker to units.3.1.2 Specific gameplay of the Shadow Elves.3.1.1 The story of the Shadow Elves (by Draxynnic).2.2.3 Technical considerations about Shadow Artifact. ![]()
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